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Apocalypse Shopping

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Role

Solo Developer

Tools

Twine

About

This is the first game from my game design class. The concept of this game came from a brainstorming session where I combined the ideas of apocalypse and shopping. I decided to mix the ideas of apocalypse and shopping.

As a game designer, I want to immerse players in this world through descriptive wording. As players progress in the story, I want their decisions to evoke a range of emotions and reflect on their choices.

Game Bible

Premise:

 

It’s been 3 months since the apocalypse and you've run out of food. You take a risky adventure to your local abandoned grocery store to pick up some food.

 

Locations and regions:

 

Your Shelter - The bunker that you’ve spent the last three months in.

 

Walmazon+ - An abandoned grocery store with unknown creatures.

 

Gods/Culture:

 

TerryTeeVee's Creator.

 

Factions:

SurvivorsThe last of the human survivors.

Mutated creaturesMutated humans, giant insects, and fused species.

 

AI appliancesSentient electronic units. They could be either friend or foe.

 

Characters:

The PlayerYou are a naive and confident survivor. You have been sheltered for all of the apocalypse.

CameronThe oldest frightened child in the grocery store

Lex The youngestfrightened child in the grocery store

TeeVeeA sentient TV that was brought to life by an employee at Roku-Fire.

Twine Outline

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